Gio.ThreadedSocketService
Description: Reference for Gio.ThreadedSocketService

### Class

# GioThreadedSocketService

since: 2.22

#### Description [src]

    class Gio.ThreadedSocketService : Gio.SocketService
    {
      GThreadedSocketServicePrivate* priv
    }

A `GThreadedSocketService` is a simple subclass of `GSocketService` that handles incoming connections by creating a worker thread and dispatching the connection to it by emitting the [signal@Gio.ThreadedSocketService::run signal] in the new thread.

The signal handler may perform blocking I/O and need not return until the connection is closed.

The service is implemented using a thread pool, so there is a limited amount of threads available to serve incoming requests. The service automatically stops the `GSocketService` from accepting new connections when all threads are busy.

As with `GSocketService`, you may connect to `GThreadedSocketService::run`, or subclass and override the default handler.

Available since: 2.22

#### Hierarchy

#### Ancestors

- GSocketService
- GSocketListener
- GObject

#### Constructors

###### g_threaded_socket_service_new

Creates a new `GThreadedSocketService` with no listeners. Listeners must be added with one of the `GSocketListener` “add” methods.

since: 2.22

#### Instance methods

##### Methods inherited from GSocketService (3)

###### g_socket_service_is_active

Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.

since: 2.22

###### g_socket_service_start

Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from g_socket_service_stop().

since: 2.22

###### g_socket_service_stop

Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.

since: 2.22

##### Methods inherited from GSocketListener (12)

###### g_socket_listener_accept

Blocks waiting for a client to connect to any of the sockets added to the listener. Returns a `GSocketConnection` for the socket that was accepted.

since: 2.22

###### g_socket_listener_accept_async

This is the asynchronous version of g_socket_listener_accept().

since: 2.22

###### g_socket_listener_accept_finish

Finishes an async accept operation. See g_socket_listener_accept_async().

since: 2.22

###### g_socket_listener_accept_socket

Blocks waiting for a client to connect to any of the sockets added to the listener. Returns the `GSocket` that was accepted.

since: 2.22

###### g_socket_listener_accept_socket_async

This is the asynchronous version of g_socket_listener_accept_socket().

since: 2.22

###### g_socket_listener_accept_socket_finish

Finishes an async accept operation. See g_socket_listener_accept_socket_async().

since: 2.22

###### g_socket_listener_add_address

Creates a socket of type `type` and protocol `protocol`, binds it to `address` and adds it to the set of sockets we’re accepting sockets from.

since: 2.22

###### g_socket_listener_add_any_inet_port

Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available).

since: 2.24

###### g_socket_listener_add_inet_port

Helper function for `g_socket_listener_add_address()` that creates a TCP/IP socket listening on IPv4 and IPv6 (if supported) on the specified port on all interfaces.

since: 2.22

###### g_socket_listener_add_socket

Adds `socket` to the set of sockets that we try to accept new clients from. The socket must be bound to a local address and listened to.

since: 2.22

###### g_socket_listener_close

Closes all the sockets in the listener.

since: 2.22

###### g_socket_listener_set_backlog

Sets the listen backlog on the sockets in the listener. This must be called before adding any sockets, addresses or ports to the `GSocketListener` (for example, by calling g_socket_listener_add_inet_port()) to be effective.

since: 2.22

##### Methods inherited from GObject (43)

Please see GObject for a full list of methods.

#### Properties

###### Gio.ThreadedSocketService:max-threads

The maximum number of threads handling clients for this service.

since: 2.22

##### Properties inherited from GSocketService (1)

###### Gio.SocketService:active

Whether the service is currently accepting connections.

since: 2.46

##### Properties inherited from GSocketListener (1)

###### Gio.SocketListener:listen-backlog

The number of outstanding connections in the listen queue.

since: 2.22

#### Signals

###### Gio.ThreadedSocketService::run

The ::run signal is emitted in a worker thread in response to an incoming connection. This thread is dedicated to handling `connection` and may perform blocking IO. The signal handler need not return until the connection is closed.

##### Signals inherited from GSocketService (1)

###### GSocketService::incoming

The ::incoming signal is emitted when a new incoming connection to `service` needs to be handled. The handler must initiate the handling of `connection`, but may not block; in essence, asynchronous operations must be used.

since: 2.22

##### Signals inherited from GSocketListener (1)

###### GSocketListener::event

Emitted when `listener`‘s activity on `socket` changes state. Note that when `listener` is used to listen on both IPv4 and IPv6, a separate set of signals will be emitted for each, and the order they happen in is undefined.

since: 2.46

##### Signals inherited from GObject (1)

###### GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

#### Class structure

    struct GioThreadedSocketServiceClass {
      GSocketServiceClass parent_class;
      gboolean (* run) (
        GThreadedSocketService* service,
        GSocketConnection* connection,
        GObject* source_object
      );
      void (* _g_reserved1) (
    void
      );
      void (* _g_reserved2) (
    void
      );
      void (* _g_reserved3) (
    void
      );
      void (* _g_reserved4) (
    void
      );
      void (* _g_reserved5) (
    void
      );

    }

No description available.

###### Class members

`parent_class: GSocketServiceClass`

  No description available.

`run: gboolean (* run) ( GThreadedSocketService* service, GSocketConnection* connection, GObject* source_object )`

  No description available.

`_g_reserved1: void (* _g_reserved1) ( void )`

  No description available.

`_g_reserved2: void (* _g_reserved2) ( void )`

  No description available.

`_g_reserved3: void (* _g_reserved3) ( void )`

  No description available.

`_g_reserved4: void (* _g_reserved4) ( void )`

  No description available.

`_g_reserved5: void (* _g_reserved5) ( void )`

  No description available.

#### Virtual methods

###### Gio.ThreadedSocketServiceClass.run

No description available.