//========================================================================
//
// PreScanOutputDev.cc
//
// Copyright 2005 Glyph & Cog, LLC
//
//========================================================================

#include <aconf.h>

#ifdef USE_GCC_PRAGMAS
#pragma implementation
#endif

#include <math.h>
#include "gmempp.h"
#include "GlobalParams.h"
#include "Page.h"
#include "Gfx.h"
#include "GfxFont.h"
#include "Link.h"
#include "PreScanOutputDev.h"

//------------------------------------------------------------------------
// PreScanOutputDev
//------------------------------------------------------------------------

PreScanOutputDev::PreScanOutputDev() {
  clearStats();
}

PreScanOutputDev::~PreScanOutputDev() {
}

void PreScanOutputDev::startPage(int pageNum, GfxState *state) {
}

void PreScanOutputDev::endPage() {
}

void PreScanOutputDev::stroke(GfxState *state) {
  double *dash;
  int dashLen;
  double dashStart;

  check(state, state->getStrokeColorSpace(), state->getStrokeColor(),
	state->getStrokeOpacity(), state->getBlendMode());
  state->getLineDash(&dash, &dashLen, &dashStart);
  if (dashLen != 0) {
    gdi = gFalse;
  }
}

void PreScanOutputDev::fill(GfxState *state) {
  check(state, state->getFillColorSpace(), state->getFillColor(),
	state->getFillOpacity(), state->getBlendMode());
}

void PreScanOutputDev::eoFill(GfxState *state) {
  check(state, state->getFillColorSpace(), state->getFillColor(),
	state->getFillOpacity(), state->getBlendMode());
}

void PreScanOutputDev::tilingPatternFill(GfxState *state, Gfx *gfx,
					 Object *strRef,
					 int paintType, int tilingType,
					 Dict *resDict,
					 double *mat, double *bbox,
					 int x0, int y0, int x1, int y1,
					 double xStep, double yStep) {
  if (paintType == 1) {
    gfx->drawForm(strRef, resDict, mat, bbox);
  } else {
    check(state, state->getFillColorSpace(), state->getFillColor(),
	  state->getFillOpacity(), state->getBlendMode());
  }
}

GBool PreScanOutputDev::shadedFill(GfxState *state, GfxShading *shading) {
  if (shading->getColorSpace()->getMode() != csDeviceGray &&
      shading->getColorSpace()->getMode() != csCalGray) {
    gray = gFalse;
  }
  mono = gFalse;
  if (state->getFillOpacity() != 1 ||
      state->getBlendMode() != gfxBlendNormal) {
    transparency = gTrue;
  }
  return gTrue;
}

void PreScanOutputDev::clip(GfxState *state) {
  //~ check for a rectangle "near" the edge of the page;
  //~   else set gdi to false
}

void PreScanOutputDev::eoClip(GfxState *state) {
  //~ see clip()
}

void PreScanOutputDev::beginStringOp(GfxState *state) {
  int render;
  GfxFont *font;
  double m11, m12, m21, m22;
  GBool simpleTTF;

  render = state->getRender();
  if (!(render & 1)) {
    check(state, state->getFillColorSpace(), state->getFillColor(),
	  state->getFillOpacity(), state->getBlendMode());
  }
  if ((render & 3) == 1 || (render & 3) == 2) {
    check(state, state->getStrokeColorSpace(), state->getStrokeColor(),
	  state->getStrokeOpacity(), state->getBlendMode());
  }

  font = state->getFont();
  state->getFontTransMat(&m11, &m12, &m21, &m22);
  //~ this should check for external fonts that are non-TrueType
  simpleTTF = fabs(m11 + m22) < 0.01 &&
              m11 > 0 &&
              fabs(m12) < 0.01 &&
              fabs(m21) < 0.01 &&
              fabs(state->getHorizScaling() - 1) < 0.001 &&
              (font->getType() == fontTrueType ||
	       font->getType() == fontTrueTypeOT);
  if (simpleTTF) {
    //~ need to create a FoFiTrueType object, and check for a Unicode cmap
  }
  if (state->getRender() != 0 || !simpleTTF) {
    gdi = gFalse;
  }
}

void PreScanOutputDev::endStringOp(GfxState *state) {
}

GBool PreScanOutputDev::beginType3Char(GfxState *state, double x, double y,
				       double dx, double dy,
				       CharCode code, Unicode *u, int uLen) {
  // return false so all Type 3 chars get rendered (no caching)
  return gFalse;
}

void PreScanOutputDev::endType3Char(GfxState *state) {
}

void PreScanOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str,
				     int width, int height, GBool invert,
				     GBool inlineImg, GBool interpolate) {
  check(state, state->getFillColorSpace(), state->getFillColor(),
	state->getFillOpacity(), state->getBlendMode());
  if (state->getFillColorSpace()->getMode() == csPattern) {
    patternImgMask = gTrue;
  }
  gdi = gFalse;

  if (inlineImg) {
    str->reset();
    str->discardChars(height * ((width + 7) / 8));
    str->close();
  }
}

void PreScanOutputDev::drawImage(GfxState *state, Object *ref, Stream *str,
				 int width, int height,
				 GfxImageColorMap *colorMap,
				 int *maskColors, GBool inlineImg,
				 GBool interpolate) {
  GfxColorSpace *colorSpace;

  colorSpace = colorMap->getColorSpace();
  if (colorSpace->getMode() == csIndexed) {
    colorSpace = ((GfxIndexedColorSpace *)colorSpace)->getBase();
  }
  if (colorSpace->getMode() == csDeviceGray ||
      colorSpace->getMode() == csCalGray) {
    if (colorMap->getBits() > 1) {
      mono = gFalse;
    }
  } else {
    gray = gFalse;
    mono = gFalse;
  }
  if (state->getFillOpacity() != 1 ||
      state->getBlendMode() != gfxBlendNormal) {
    transparency = gTrue;
  }
  gdi = gFalse;

  if (inlineImg) {
    str->reset();
    str->discardChars(height * ((width * colorMap->getNumPixelComps() *
				 colorMap->getBits() + 7) / 8));
    str->close();
  }
}

void PreScanOutputDev::drawMaskedImage(GfxState *state, Object *ref,
				       Stream *str,
				       int width, int height,
				       GfxImageColorMap *colorMap,
				       Object *maskRef, Stream *maskStr,
				       int maskWidth, int maskHeight,
				       GBool maskInvert, GBool interpolate) {
  GfxColorSpace *colorSpace;

  colorSpace = colorMap->getColorSpace();
  if (colorSpace->getMode() == csIndexed) {
    colorSpace = ((GfxIndexedColorSpace *)colorSpace)->getBase();
  }
  if (colorSpace->getMode() == csDeviceGray ||
      colorSpace->getMode() == csCalGray) {
    if (colorMap->getBits() > 1) {
      mono = gFalse;
    }
  } else {
    gray = gFalse;
    mono = gFalse;
  }
  if (state->getFillOpacity() != 1 ||
      state->getBlendMode() != gfxBlendNormal) {
    transparency = gTrue;
  }
  gdi = gFalse;
}

void PreScanOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref,
					   Stream *str,
					   int width, int height,
					   GfxImageColorMap *colorMap,
					   Object *maskRef, Stream *maskStr,
					   int maskWidth, int maskHeight,
					   GfxImageColorMap *maskColorMap,
					   double *matte, GBool interpolate) {
  GfxColorSpace *colorSpace;

  colorSpace = colorMap->getColorSpace();
  if (colorSpace->getMode() == csIndexed) {
    colorSpace = ((GfxIndexedColorSpace *)colorSpace)->getBase();
  }
  if (colorSpace->getMode() != csDeviceGray &&
      colorSpace->getMode() != csCalGray) {
    gray = gFalse;
  }
  mono = gFalse;
  transparency = gTrue;
  gdi = gFalse;
}

void PreScanOutputDev::beginTransparencyGroup(
			   GfxState *state, double *bbox,
			   GfxColorSpace *blendingColorSpace,
			   GBool isolated, GBool knockout,
			   GBool forSoftMask) {
  transparency = gTrue;
  gdi = gFalse;
}

void PreScanOutputDev::check(GfxState *state,
			     GfxColorSpace *colorSpace, GfxColor *color,
			     double opacity, GfxBlendMode blendMode) {
  GfxGray gr;
  GfxCMYK cmyk;
  GfxRGB rgb;

  if (colorSpace->getMode() == csPattern) {
    mono = gFalse;
    gray = gFalse;
    gdi = gFalse;
  } else if (colorSpace->getMode() == csDeviceGray ||
	     colorSpace->getMode() == csCalGray) {
    colorSpace->getGray(color, &gr, state->getRenderingIntent());
    if (!(gr == 0 || gr == gfxColorComp1)) {
      mono = gFalse;
    }
  } else if (colorSpace->getMode() == csDeviceCMYK) {
    colorSpace->getCMYK(color, &cmyk, state->getRenderingIntent());
    if (cmyk.c != 0 || cmyk.m != 0 || cmyk.y != 0) {
      mono = gFalse;
      gray = gFalse;
    } else if (!(cmyk.k == 0 || cmyk.k == gfxColorComp1)) {
      mono = gFalse;
    }
  } else {
    colorSpace->getRGB(color, &rgb, state->getRenderingIntent());
    if (rgb.r != rgb.g || rgb.g != rgb.b || rgb.b != rgb.r) {
      mono = gFalse;
      gray = gFalse;
    } else if (!((rgb.r == 0 && rgb.g == 0 && rgb.b == 0) ||
		 (rgb.r == gfxColorComp1 &&
		  rgb.g == gfxColorComp1 &&
		  rgb.b == gfxColorComp1))) {
      mono = gFalse;
    }
  }
  if (opacity != 1 || blendMode != gfxBlendNormal) {
    transparency = gTrue;
  }
}

void PreScanOutputDev::clearStats() {
  mono = gTrue;
  gray = gTrue;
  transparency = gFalse;
  patternImgMask = gFalse;
  gdi = gTrue;
}
