sprites.qml Example File | Qt Quick 5.9

Qt 5.9 | Qt Quick | Qt Quick Particles Examples - Image Particles | sprites.qml Example File

Qt 5.9.2 Reference Documentation

# sprites.qml Example File

particles/imageparticle/content/sprites.qml

      /****************************************************************************
      **
      ** Copyright (C) 2015 The Qt Company Ltd.
      ** Contact: http://www.qt.io/licensing/
      **
      ** This file is part of the examples of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** You may use this file under the terms of the BSD license as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.0
      import QtQuick.Particles 2.0

      Rectangle {
          color: "lightsteelblue"
          width: 800
          height: 800
          id: root

          SpriteSequence {
              sprites: Sprite {
                      name: "bear"
                      source: "../../images/bear_tiles.png"
                      frameCount: 13
                      frameDuration: 120
                  }
              width: 250
              height: 250
              x: 20
              anchors.bottom: parent.bottom
              anchors.bottomMargin: 20
              z:4
          }

          ParticleSystem { id: sys }

          ImageParticle {
              anchors.fill: parent
              id: particles
              system: sys
              sprites: [Sprite {
                  name: "happy"
                  source: "../../images/starfish_1.png"
                  frameCount: 1
                  frameDuration: 260
                  to: {"happy": 1, "silly": 1, "angry": 1}
              }, Sprite {
                  name: "angry"
                  source: "../../images/starfish_0.png"
                  frameCount: 1
                  frameDuration: 260
                  to: {"happy": 1, "silly": 1, "angry": 1}
              }, Sprite {
                  name: "silly"
                  source: "../../images/starfish_2.png"
                  frameCount: 1
                  frameDuration: 260
                  to: {"happy": 1, "silly": 1, "noticedbear": 0}
              }, Sprite {
                  name: "noticedbear"
                  source: "../../images/starfish_3.png"
                  frameCount: 1
                  frameDuration: 2600
              }]
          }

          Emitter {
              system: sys
              emitRate: 2
              lifeSpan: 10000
              velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5}
              acceleration: PointDirection { y: 10 }
              size: 160
              sizeVariation: 40
              width: parent.width
              height: 100
          }

          SpriteGoal {
              system: sys
              width: root.width;
              height: root.height/2;
              y: root.height/2;
              goalState:"noticedbear"
          }
      }