/**********************************************************************
asciipainter.h  - Render molecule as ASCII

Copyright (C) 2012 by Noel O'Boyle

This file is part of the Open Babel project.
For more information, see <http://openbabel.org/>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation version 2 of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
***********************************************************************/
#ifndef OB_ASCIIPAINTER_H
#define OB_ASCIIPAINTER_H

#include <openbabel/depict/painter.h>

namespace OpenBabel
{
  class ASCIIPainter : public OBPainter
  {
    public:
      ASCIIPainter(int width, int height, double aspect);
      ~ASCIIPainter();
      //! @name OBPainter methods
      //@{
      void NewCanvas(double width, double height);
      bool IsGood() const;
      void SetFontFamily(const std::string &fontFamily) {}
      void SetFontSize(int pointSize);
      void SetFillColor(const OBColor &color);
      void SetPenColor(const OBColor &color);
      void SetPenWidth(double width);
      void DrawLine(double x1, double y1, double x2, double y2);
      void DrawPolygon(const std::vector<std::pair<double,double> > &points);
      void DrawCircle(double x, double y, double r);
      void DrawText(double x, double y, const std::string &text);
      OBFontMetrics GetFontMetrics(const std::string &text);
      //@}

      //! @name ASCIIPainter specific
      //@{
      void Write(std::ostream &ofs);
      int round(double r);
      std::string Bresenham(int x, int y, int x2, int y2, std::vector<std::pair<int, int> > &coords);
      //@}
 
    private:
      std::vector<std::vector<char> > m_buf;
      int m_width, m_height; // Width and height of output canvas in characters
      double m_aspect; // Ratio of height:width for a single character
      double m_scale; // Conversion from Depiction coords to m_buf coords
  };

}

#endif
