MPD: player/Thread.hxx Source File

MPD 0.20.18

Thread.hxx
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1 /*
2 * Copyright 2003-2017 The Music Player Daemon Project
3 * http://www.musicpd.org
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; if not, write to the Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 /* \file
21 *
22 * The player thread controls the playback. It acts as a bridge
23 * between the decoder thread and the output thread(s): it receives
24 * #MusicChunk objects from the decoder, optionally mixes them
25 * (cross-fading), applies software volume, and sends them to the
26 * audio outputs via audio_output_all_play().
27 *
28 * It is controlled by the main thread (the playlist code), see
29 * Control.hxx. The playlist enqueues new songs into the player
30 * thread and sends it commands.
31 *
32 * The player thread itself does not do any I/O. It synchronizes with
33 * other threads via #GMutex and #GCond objects, and passes
34 * #MusicChunk instances around in #MusicPipe objects.
35 */
36
37 #ifndef MPD_PLAYER_THREAD_HXX
38 #define MPD_PLAYER_THREAD_HXX
39
40 struct PlayerControl;
41
42 void
43 StartPlayerThread(PlayerControl &pc);
44
45 #endif
StartPlayerThread
void StartPlayerThread(PlayerControl &pc)
PlayerControl
Definition: Control.hxx:100