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<daiml autotoc="On this page" title="Smacky's Guide To Game Mechanics, Appendix A: Game commands">
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    <section id="movement">
        <title>
            Movement
        </title>
        <table>
            <tr>
                <th>
                    Game Command
                </th>
                <th>
                    Effect
                </th>
            </tr>
            <tr>
                <td>
                    <code>/run</code>
                </td>
                <td>
                    Switch on run mode
                </td>
            </tr>
            <tr>
                <td>
                    <code>/run_stop</code>
                </td>
                <td>
                    Switch off run mode
                </td>
            </tr>
        </table>
    </section>
    <section id="skills">
        <title>
            Skills
        </title>
        <table>
            <tr>
                <th>
                    Game Command
                </th>
                <th>
                    Effect
                </th>
            </tr>
            <tr>
                <td>
                    <code>/ready_skill &lt;skill&gt;</code>
                </td>
                <td>
                    <a href="../character/secn_4.dai#skills">Ready &lt;skill&gt; for future use</a>
                </td>
            </tr>
            <tr>
                <td>
                    <code>/use_skill &lt;skill&gt;</code>
                </td>
                <td>
                    <a href="../character/secn_4.dai#skills">Use &lt;skill&gt; immediately</a>
                </td>
            </tr>
        </table>
    </section>
    <section id="items">
        <title>
            Items
        </title>
        <table>
            <tr>
                <th>
                    Game Command
                </th>
                <th>
                    Effect
                </th>
            </tr>
            <tr>
                <td>
                    <code>/apply &lt;item&gt;</code>
                </td>
                <td>
                    Apply &lt;item&gt;
                </td>
            </tr>
            <tr>
                <td>
                    <code>/drop &lt;item&gt;</code>
                </td>
                <td>
                    Drop &lt;item&gt;
                </td>
            </tr>
            <tr>
                <td>
                    <code>/get &lt;item&gt;</code>
                </td>
                <td>
                    Get &lt;item&gt;
                </td>
            </tr>
        </table>
    </section>
    <section id="combat">
        <title>
            Combat
        </title>
        <table>
            <tr>
                <th>
                    Game Command
                </th>
                <th>
                    Effect
                </th>
            </tr>
            <tr>
                <td>
                    <code>/combat</code>
                </td>
                <td>
                    Toggle attack/hold attack mode
                </td>
            </tr>
            <tr>
                <td>
                    <code>/target &lt;mob&gt;</code>
                </td>
                <td>
                    Target &lt;mob&gt;
                </td>
            </tr>
        </table>
    </section>
    <section id="magic">
        <title>
            Spells/Prayers
        </title>
        <table>
            <tr>
                <th>
                    Game Command
                </th>
                <th>
                    Effect
                </th>
            </tr>
            <tr>
                <td>
                    <code>/cast &lt;spell/prayer&gt;</code>
                </td>
                <td>
                    Cast &lt;spell&gt; or recite &lt;prayer&gt;
                </td>
            </tr>
            <tr>
                <td>
                    <code>/pray</code>
                </td>
                <td>
                    Pray
                </td>
            </tr>
            <tr>
                <td>
                    <code>/ready_spell &lt;spell/prayer&gt;</code>
                </td>
                <td>
                    Ready &lt;spell/prayer&gt; for future casting/reciting
                </td>
            </tr>
        </table>
    </section>
    <section id="communication">
        <title>
            Communication
        </title>
        <table>
            <tr>
                <th>
                    Game Command
                </th>
                <th>
                    Effect
                </th>
            </tr>
            <tr>
                <td>
                    <code>/accuse</code>, <code>/beg</code>, <code>/bleed</code>, <code>/blush</code>, <code>/bounce</code>, <code>/bow</code>,<br/>
                    <code>/burp</code>, <code>/cackle</code>, <code>/chuckle</code>, <code>/clap</code>, <code>/cough</code>, <code>/cringe</code>,<br/>
                    <code>/cry</code>, <code>/dance</code>, <code>/flip</code>, <code>/frown</code>, <code>/gasp</code>, <code>/giggle</code>,<br/>
                    <code>/glare</code>, <code>/grin</code>, <code>/groan</code>, <code>/growl</code>, <code>/hiccup</code>, <code>/hug</code>,<br/>
                    <code>/kiss</code>, <code>/laugh</code>, <code>/lick</code>, <code>/nod</code>, <code>/poke</code>, <code>/pout</code>,<br/>
                    <code>/puke</code>, <code>/scream</code>, <code>/shake</code>, <code>/shiver</code>, <code>/shrug</code>, <code>/sigh</code>,<br/>
                    <code>/slap</code>, <code>/smile</code>, <code>/smirk</code>, <code>/snap</code>, <code>/sneeze</code>, <code>/snicker</code>,<br/>
                    <code>/sniff</code>, <code>/snore</code>, <code>/spit</code>, <code>/strut</code>, <code>/sulk</code>, <code>/thank</code>,<br/>
                    <code>/think</code>, <code>/twiddle</code>, <code>/wave</code>, <code>/whistle</code>, <code>/wink</code>, <code>/yawn</code>
                </td>
                <td>
                    <a href="../communication/secn_3.dai#predefined">These pre-defined emotes do what they say on the tin</a>
                </td>
            </tr>
            <tr>
                <td>
                    <code>/me &lt;message&gt;</code>
                </td>
                <td>
                    <a href="../communication/secn_3.dai#freeform">Emote &lt;message&gt;</a>
                </td>
            </tr>
            <tr>
                <td>
                    <code>/reply &lt;message&gt;</code>
                </td>
                <td>
                    <a href="../communication/secn_5.dai#replying">Send private &lt;message&gt; to last player to tell you</a>
                </td>
            </tr>
            <tr>
                <td>
                    <code>/say &lt;message&gt;</code>
                </td>
                <td>
                    <a href="../communication/secn_1.dai">Say &lt;message&gt; to all within hearing</a>
                </td>
            </tr>
            <tr>
                <td>
                    <code>/shout &lt;message&gt;</code>
                </td>
                <td>
                    <a href="../communication/secn_4.dai">Broadcast public &lt;message&gt; to all players</a>
                </td>
            </tr>
            <tr>
                <td>
                    <code>/tell &lt;player&gt; &lt;message&gt;</code>
                </td>
                <td>
                    <a href="../communication/secn_5.dai#telling">Send private &lt;message&gt; to &lt;player&gt;</a>
                </td>
            </tr>
            <tr>
                <td>
                    <code>/ignore (&lt;player&gt;)</code>
                </td>
                <td>
                    <a href="../communication/overview.dai#ignoring">Manage your ignore list</a>
                </td>
            </tr>
        </table>
    </section>
    <section id="misc">
        <title>
            Miscellaneous
        </title>
        <table>
            <tr>
                <th>
                    Game Command
                </th>
                <th>
                    Effect
                </th>
            </tr>
            <tr>
                <td>
                    <code>/help (&lt;topic&gt;)</code>
                </td>
                <td>
                    View in-game help
                </td>
            </tr>
            <tr>
                <td>
                    <code>/mapinfo</code>
                </td>
                <td>
                    View information about current map
                </td>
            </tr>
            <tr>
                <td>
                    <code>/save</code>
                </td>
                <td>
                    <a href="../game_mechanics/secn_1.dai#saving">Save game</a>
                </td>
            </tr>
            <tr>
                <td>
                    <code>/time</code>
                </td>
                <td>
                    View in-game time of day/year
                </td>
            </tr>
        </table>
    </section>
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