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<daiml autotoc="On this page" title="Smacky's Guide To The Character, Section 5: Armour protections, resistances, &amp; attack types">
    <stylesheet href="../screen.css" media="screen" title="Default"/>
    <stylesheet href="../print.css" media="print" title="Default"/>
    <section id="introduction">
        <title>
            Introduction
        </title>
        <p>
            <a href="#protections">Armour protections</a> and <a href="#resistances">resistances</a> determine the proportion of damage you can absorb from any particular <a href="#attacktypes">attack type</a>.
        </p>
        <p>
            There are <a href="#attacktypes">20 different attack types</a> in Daimonin and when you are hit by one of these you will take damage; that is, you will lose <a href="./secn_3.dai#hitpoints">hit points</a>. Depending on your <a href="#protections">armour protections</a> and <a href="#resistances">resistances</a> damage from any or all of these <a href="#attacktypes">attack types</a> may be reduced by varying amounts.
        </p>
    </section>
    <section id="protections">
        <title>
            Armour protections
        </title>
        <p>
            <img alt="[Resistances]" src="./resistances.png"/>
        </p>
        <p>
            Armour protections are expressed in percentages. If you have 0% <a href="#electricity">electricity</a> protection you will take maximum damage from an <a href="#electricity">electrical attack</a>, while if you have 50% <a href="cleave">cleave</a> protection you will take only half damage from a <a href="#cleave">blow from an axe</a>.
        </p>
        <p>
            Armour protections are determined by the quantity and quality of armour you wear as well as magic currently in effect.
        </p>
    </section>
    <section id="resistances">
        <title>
            Resistances
        </title>
        <p>
            Resistances are also expressed in percentages, although they are not recorded on screen.
        </p>
        <p>
            Resistances work in a very similar way to <a href="protections">protections</a> (there are technical differences but these can essentially be ignored).
        </p>
        <p>
            For any given <a href="attacktypes">attack type</a>, if you have <em>either</em> resistance <em>or</em> <a href="#protections">protection</a> of 20% the results are the same: an attack for 100 damage will actually only hit you for 100 - 20% = 80. If you have <em>both</em> resistance <em>and</em> <a href="protections">protection</a> of 20% both are taken into account (resistance first): an attack for 100 damage will actually hit for 100 - 20% = 80 - 20% = 64.
        </p>
        <p>
            Resistances are determined by the quantity and quality of armour you wear as well as magic currently in effect.
        </p>
    </section>
    <section id="attacktypes">
        <title>
            The attack types
        </title>
        <section id="physical">
            <title>
                Physical attacks
            </title>
            <p>
                These attack types include physical damage such as cuts, bruises, scrapes, and a bloody nose:
            </p>
            <section id="impact">
                <title>
                    Impact (I)
                </title>
                <p>
                    For example, bashing and crushing weapons.
                </p>
            </section>
            <section id="slash">
                <title>
                    Slash (S)
                </title>
                <p>
                    For example, cutting and slicing weapons.
                </p>
            </section>
            <section id="cleave">
                <title>
                    Cleave (C)
                </title>
                <p>
                    For example, chopping and hewing weapons.
                </p>
            </section>
            <section id="pierce">
                <title>
                    Pierce (P)
                </title>
                <p>
                    For example, stabbing and thrusting weapons.
                </p>
            </section>
            <section id="weaponmagic">
                <title>
                    Weapon magic (W)
                </title>
                <p>
                    ???
                </p>
            </section>
        </section>
        <section id="elemental">
            <title>
                Elemental attacks
            </title>
            <p>
                These attack types include elemental damage such as immolation and electrocution.
            </p>
            <section id="fire">
                <title>
                    Fire (F)
                </title>
                <p>
                    For example, suffering burns or scorches.
                </p>
            </section>
            <section id="cold">
                <title>
                    Cold (C)
                </title>
                <p>
                    For example, being chilled or frozen.
                </p>
            </section>
            <section id="electricity">
                <title>
                    Electricity (E)
                </title>
                <p>
                    For example, being shocked or zapped by a source of electricity.
                </p>
            </section>
            <section id="poison">
                <title>
                    Poison (P)
                </title>
                <p>
                    For example, absorbing a venomous substance into your blood stream.
                </p>
            </section>
            <section id="acid">
                <title>
                    Acid (A)
                </title>
                <p>
                    For example, coming into contact with a corrosive substance.
                </p>
            </section>
        </section>
        <section id="magical">
            <title>
                Magical attacks
            </title>
            <p>
                These attack types are currently not implemented:
            </p>
            <section id="magic">
                <title>
                    Magic (M)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
            <section id="mind">
                <title>
                    Mind (Mi)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
            <section id="body">
                <title>
                    Body (B)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
            <section id="psionic">
                <title>
                    Psionic (P)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
            <section id="force">
                <title>
                    Force (F)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
        </section>
        <section id="spherical">
            <title>
                Spherical attacks
            </title>
            <p>
                These attack types are currently not implemented:
            </p>
            <section id="nether">
                <title>
                    Nether (N)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
            <section id="chaos">
                <title>
                    Chaos (Ch)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
            <section id="death">
                <title>
                    Death (D)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
            <section id="spiritual">
                <title>
                    Spiritual (Sp)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
            <section id="corruption">
                <title>
                    Corruption (Co)
                </title>
                <p>
                    Currently not implemented.
                </p>
            </section>
        </section>
    </section>
</daiml>
