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<daiml autotoc="On this page" title="Smacky's Guide To The Character, Overview">
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    <section id="charactercreation">
        <title>
           Character creation
        </title>
        <p>
            You're probably itching to create a character and dive right in. Of course, you <em>can</em> do this, but it's in your interests to read the rest of this short overview first.
        </p>
        <p>
            Still, if you really must, jump to <a href="./secn_1.dai">"Section 1: Character creation"</a> straight away. Otherwise, read on.
        </p>
    </section>
    <section id="identity">
        <title>
            Identity
        </title>
        <p>
            Your character has a name, race, gender, faith, profession, and alignment. Much of this information is currently of no consequence to gameplay.
        </p>
        <p>
            All the identity information is detailed in <a href="./secn_2.dai">"Section 2: Your identity"</a>.
        </p>
    </section>
    <section id="statsandhealthindicators">
        <title>
            Primary stats, secondary stats, &amp; health indicators
        </title>
        <p>
            In Daimonin, your fundamental attributes -- your physical strength, toughness, intelligence, and so on -- are represented by seven primary statistics, usually simply referred to as stats. These are determined during character creation.
        </p>
        <p>
            Primary stats may only be increased, temporarily, by magical means. They do not increase as you advance in level. They may randomly deplete if you die. They will stay depleted until magically restored.
        </p>
        <p>
            More specialised than primary stats, secondary stats are mostly of importance in (melee) combat. They affect things like your chances of hitting with your attacks, your speed at fleeing your enemies, the amount of damage you inflict, and so on.
        </p>
        <p>
            Your current wellbeing is shown by a number of health indicators, including hit points (which indicate the amount of physical punishment you can take before you <a href="#poisondiseaseanddeath">die</a>), mana (which indicates your reserves of magical power, necessary for casting spells), and grace (which is similar to mana but needed for invoking prayers).
        </p>
        <p>
            Primary stats influence your secondary stats and the maximum values of your health indicators.
        </p>
        <p>
            Primary stats, secondary stats, and health indicators are detailed in <a href="./secn_3.dai">"Section 3: Stats &amp; health indicators"</a>.
        </p>
    </section>
    <section id="skillsexperienceandlevels">
        <title>
            Skills, experience, &amp; levels
        </title>
        <p>
            Your ability to perform any given task, of any significant complexity, is represented through the skill system. Skills determine your proficiency with certain melee or ranged weapons, your aptitude for casting magical spells, even your ability to read and write, and so on.
        </p>
        <p>
            In general, successfully performing a skill will gain experience in that skill. Once you gain sufficient experience in a skill you will increase your level in that skill.
        </p>
        <p>
            As you level certain skills, some of your <a href="#statsandhealthindicators">secondary stats and health indicators</a> may also increase.
        </p>
        <p>
            Skills, experience, and levels are detailed in <a href="./secn_4.dai">"Section 4: Skills, experience, &amp; levels"</a>.
        </p>
    </section>
    <section id="armourprotectionsandresistances">
        <title>
            Armour protections, resistances, &amp; attack types
        </title>
        <p>
            There are 20 different types of attack in Daimonin. When you are hit by one of these you will take damage; that is, you will lose <a href="#statsandhealthindicators">hit points</a>. Depending on your armour, magical protections, and resistances damage from any or all of these attack types may be reduced by varying amounts.
        </p>
        <p>
            Armour protections, resistances, and attack types are detailed in <a href="./secn_5.dai">"Section 5: Armour protections, resistances, &amp; attack types"</a>.
        </p>
    </section>
    <section id="poisondiseaseanddeath">
        <title>
            Poison, disease, &amp; death
        </title>
        <p>
            Nasty things can happen to the unwary: you get sick and when you lose all your <a href="#statsandhealthindicators">hit points</a> you die.
        </p>
        <p>
            Poison, disease, and death are detailed in <a href="./secn_6.dai">"Section 6: Poison, disease, &amp; death"</a>.
        </p>
    </section>
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