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<daiml autotoc="On this page" title="Smacky's Guide To Economics, Section 2-1: Trading with NPCs"> 
    <stylesheet href="../screen.css" media="screen" title="Default"/>
    <stylesheet href="../print.css" media="print" title="Default"/>
    <section id="introduction">
        <title>
            Introduction
        </title>
        <p>
            First of all, don't be fooled: you don't trade with NPCs as such. You buy from/sell to a shop. The shopkeeper is in the shop, but, as far as trading goes, is just for the look of it.
        </p>
        <p>
            A shop is a building with a section behind bars. The only way to get from one side of the bars to the other is through a portal. Behind those bars the floor is strewn, literally strewn, with items for sale. Each item has a little emblem (<img alt="[Unpaid]" src="./unpaid.png"/>) which shows that you have not yet paid for it.
        </p>
        <p>
            Whether you're <a href="#buying">buying</a> or <a href="#selling">selling</a>, first step through the portal so that you're behind the bars too.
        </p>
        <p>
            Sometimes players find themselves trapped in the shop, unable to step through the portal. If this happens, don't panic! You won't run out of air. You are probably experiencing a <a href="#shenanigans">temporary setback</a>.
        </p>
    </section>
    <section id="buying">
        <title>
            Buying
        </title>
        <p>
            <a href="../manipulating_objects/secn_1-1.dai">Examine</a> an item for sale to find out its price.
        </p>
        <p>
            Do you want that one? Are you sure? Okay, <a href="../manipulating_objects/secn_1-2.dai">get</a> it.
        </p>
        <p>
            Now step through the portal to buy it and leave the shop.
        </p>
    </section>
    <section id="selling">
        <title>
            Selling
        </title>
        <p>
            <a href="../manipulating_objects/secn_1-1.dai">Examine</a> an item in your inventory to see what the shop will pay you for it. Basically, you will get 20%, give or take depending on your charisma, of the examine value of any item.
        </p>
        <p>
            If the price suits, <a href="../manipulating_objects/secn_1-2.dai">drop</a> the item to sell it.
        </p>
        <div class="note">
            <p>
                <img alt="[NOTE]" src="../note.png"/> A sold item does not pass into the shop's stock for resale. It is gone forever.
            </p>
        </div>
        <p>
            Now step through the portal to leave the shop.
        </p>
    </section>
    <section id="shenanigans">
        <title>
            Shopping shenanigans
        </title>
        <dl>
            <dt>
                <strong>Shop blockade</strong>
            </dt>
            <dd>
                <p>
                    <img alt="[Shop blockade]" src="./shopblockade.png"/>
                </p>
                <p>
                    Are there players standing on all the tiles adjacent to the portal on the other side of the bars?
                </p>
                <p>
                    If there are, you can't get out because you need a free tile to which to teleport. Try asking them nicely to step aside and they probably will.
                </p>
                <p>
                    But beware, sometimes players do this deliberately because they think it's funny. And lets face it, it is. The final word is, you can't leave the shop until they move.
                </p>
                <p>
                    You can of course be blocked from entering the shop in much the same way. The precise logistics of this are left as an exercise for the reader.
                </p>
            </dd>
            <dt>
                <strong>Shoplifting</strong>
            </dt>
            <dd>
                <p>
                    Do you have an unpaid item in your inventory but don't have enough cash to pay for it? Stay calm and follow these three easy steps:
                </p>
                <dl>
                    <dt>
                        <strong>STEP ONE</strong>: <a href="../manipulating_objects/secn_1.dai">Check you inventory</a>
                    </dt>
                    <dd>
                        <p>
                            See an unpaid item? If yes, <a href="../manipulating_objects/secn_1-2.dai">drop</a> it. If no:
                        </p>
                    </dd>
                    <dt>
                        <strong>STEP TWO</strong>: <a href="../manipulating_objects/secn_1-4.dai">Look in any bags or other containers you're carrying</a>
                    </dt>
                    <dd>
                        <p>
                            See an unpaid item? If yes, <a href="../manipulating_objects/secn_1-2.dai">drop</a> it. If no:
                        </p>
                    </dd>
                    <dt>
                        <strong>STEP THREE</strong>: <a href="../communication/secn_1-2.dai#publicdeta">Shout for help</a>
                    </dt>
                    <dd>
                        <p>
                            Actually, the problem should have been resolved by either step one or step two, but if not there are always other players skilled in the art of shopper extraction.
                        </p>
                    </dd>
                </dl>
            </dd>
        </dl>
    </section>
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