OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
Loading...
Searching...
No Matches
Ogre::CompositorTargetDef Class Reference

#include <OgreCompositorPassDef.h>

+ Inheritance diagram for Ogre::CompositorTargetDef:

Public Member Functions

 CompositorTargetDef (const String &renderTargetName, uint32 rtIndex, CompositorNodeDef *parentNodeDef)
 
 ~CompositorTargetDef ()
 
CompositorPassDef * addPass (CompositorPassType passType, IdString customId=IdString())
 
const CompositorPassDefVec & getCompositorPasses () const
 
CompositorPassDefVec & getCompositorPassesNonConst ()
 See getNodeDefinition().
 
const CompositorNodeDef * getParentNodeDef () const
 
IdString getRenderTargetName () const
 
String getRenderTargetNameStr () const
 
uint32 getRtIndex () const
 
uint8 getShadowMapSupportedLightTypes () const
 
bool getTargetLevelBarrier () const
 
const CompositorPassTargetBarrierDef * getTargetLevelBarrierDef () const
 
void setNumPasses (size_t numPasses)
 Reserves enough memory for all passes (efficient allocation)
 
void setShadowMapSupportedLightTypes (uint8 types)
 
void setTargetLevelBarrier (bool bBarrier)
 

Constructor & Destructor Documentation

◆ CompositorTargetDef()

Ogre::CompositorTargetDef::CompositorTargetDef ( const String & renderTargetName,
uint32 rtIndex,
CompositorNodeDef * parentNodeDef )

◆ ~CompositorTargetDef()

Ogre::CompositorTargetDef::~CompositorTargetDef ( )

Member Function Documentation

◆ addPass()

CompositorPassDef * Ogre::CompositorTargetDef::addPass ( CompositorPassType passType,
IdString customId = IdString() )

◆ getCompositorPasses()

const CompositorPassDefVec & Ogre::CompositorTargetDef::getCompositorPasses ( ) const
inline

◆ getCompositorPassesNonConst()

CompositorPassDefVec & Ogre::CompositorTargetDef::getCompositorPassesNonConst ( )
inline

See getNodeDefinition().

Returns a non-const pointer. Use this only if you know what you're doing. Modifying a NodeDef while it's being used by CompositorNode instances is undefined. It's safe if you're sure it's not being used.

◆ getParentNodeDef()

const CompositorNodeDef * Ogre::CompositorTargetDef::getParentNodeDef ( ) const
inline

◆ getRenderTargetName()

IdString Ogre::CompositorTargetDef::getRenderTargetName ( ) const
inline

◆ getRenderTargetNameStr()

String Ogre::CompositorTargetDef::getRenderTargetNameStr ( ) const
inline

◆ getRtIndex()

uint32 Ogre::CompositorTargetDef::getRtIndex ( ) const
inline

◆ getShadowMapSupportedLightTypes()

uint8 Ogre::CompositorTargetDef::getShadowMapSupportedLightTypes ( ) const
inline

◆ getTargetLevelBarrier()

bool Ogre::CompositorTargetDef::getTargetLevelBarrier ( ) const
inline

◆ getTargetLevelBarrierDef()

const CompositorPassTargetBarrierDef * Ogre::CompositorTargetDef::getTargetLevelBarrierDef ( ) const
inline

◆ setNumPasses()

void Ogre::CompositorTargetDef::setNumPasses ( size_t numPasses)
inline

Reserves enough memory for all passes (efficient allocation)

Remarks
Calling this function is not obligatory, but recommended
Parameters
numPassesThe number of passes expected to contain.

◆ setShadowMapSupportedLightTypes()

void Ogre::CompositorTargetDef::setShadowMapSupportedLightTypes ( uint8 types)
inline

◆ setTargetLevelBarrier()

void Ogre::CompositorTargetDef::setTargetLevelBarrier ( bool bBarrier)

The documentation for this class was generated from the following file: